	// canManipulateImages - check if the browser we're using can do
	// clever stuff with document images.
	<!--
	function MM_preloadImages() { //v3.0
	  var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
	    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
	    if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
	}
	
	function canManipulateImages() {
		if (document.images)
			return true;
		else
			return false;
	}
	
	// loadPosterImage
	
	function loadPosterImage(imageURL) {
		if (gImageCapableBrowser) {
			document.imagePoster.src = imageURL;
			return false;
		}
		else {
			return true;
		}
	}
	
	// gImageCapableBrowser - is this browser hip to images? Set up
	// a global variable so that we don't have to keep calling a function
	// (useful if the function becomes costly to compute).
	
	gImageCapableBrowser = canManipulateImages();
	
	// 
	
	function MM_preloadImages() { //v3.0
	  var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
	    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
	    if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
	}